Rise up, ye pitiful commons! Throw off your shackles and take up the call: there is a brighter future beyond the noose!
Latest Updates from Our Project:
Update 8.5 - Backerkit Surveys Now Sent!
3 days ago
– Thu, Mar 26, 2026 at 06:53:16 AM
Hello, outlaws!
Just a quick half update to day to say that the smoke test has concluded, we're gathering the data we need, and that Backerkit pledge manager surveys are now live!
Every backer will have received an email to the account associated with your Kickstarter account so make sure to check there (including in junk/spam or promotions folders) and follow the instructions.
Don't forget, you can upgrade your pledge during the pledge manager phase, as well as adding any additional items to your pledge. So if you're looking to upgrade, now is the time to do so!
If you haven't received your Backerkit survey, please reach out in the comments here (after you have checked your spam / junk folder) and I'll do my best to get it resolved and sent your way.
Until Tuesday!
George Gallows Corner creator and designer
Update 8: Backerkit Pledge Manager Smoke Test
4 days ago
– Wed, Mar 25, 2026 at 06:01:26 AM
Hello outlaws!
Today's update breaks my usual 'every two weeks on a Tuesday' update format with some exciting news: the Backerkit Pledge Manager for Gallows Corner is now set up and approved.
Please read this update carefully as it contains important information.
Backerkit Smoke Test
For us to get your games and any add ons to you quickly and efficiently, we need to make use of a pledge manager.
For those of you unfamiliar with crowdfunding, a pledge manager is a tool that allows us to collect your address/shipping information, allows you to enter your payment details ready for when we charge shipping -- note: this won't be done immediately, but will be charged just before we start shipping to ensure we get you the best prices possible -- and allow you to add any additional items to your pledge or to upgrade your current pledge to a higher one (digital to physical, for example).
Our Backerkit pledge manager is now set up and ready to go! Today I'll be sending out a Smoke Test -- this goes to 5% of campaign backers and just helps us check that everything is correct before releasing it to everyone else. If you get an email from Backerkit asking you to complete your survey, please do so as promptly as possible. Once your surveys are complete, we can then release the surveys to everyone else!
As we're working on a tight turnaround to get Gallows Corner delivered to you, we ask you all to complete your surveys as quickly as you can. We'll be leaving the pledge manager open until early-May before we close it to preorders, and everyone who completes their information by that time will get their games fulfilled in the first wave, so don't miss out!
What if you don't get your survey email today?
Fret not, outlaw: you haven't been forgotten!
Backerkit's smoke test sends out surveys to only 5% of all backers just so we can make sure everything is working as it should be.
If we get a decent response to the smoke test, I expect to be sending the rest of the surveys out to all backers on Friday morning. I will post an update here to let you know they are available.
Next Steps
Expect another update either tomorrow or Friday announcing the full release of the pledge manager surveys. And then expect my usual update to follow on Tuesday, with a return to regular service!
Until then, make sure you get those surveys filled in!
In solidarity,
George
Update 7: Printing and Production Begins!
12 days ago
– Tue, Mar 17, 2026 at 07:18:08 AM
Hello, outlaws! George, here, creator and designer of Gallows Corner - A Peasants' Revolt RPG and studio lead here at Three Sails Studios!
It has now been just nearly two weeks since the Gallows Corner Kickstarter campaign finished, with you all helping us to raise more than £83,000! Thank you!
This is the first of my post-campaign updates, where I'll be sharing with you all our progress as we move towards getting copies of Gallows Corner into your hands.
What can you expect from these updates?
I'm glad you asked!
You will receive an update from me at a minimum of every two weeks, on a Tuesday. In these updates, I will share information with you on three different factors:
1: Printing and Production 2: Fulfilment and Shipping 3: Additional Materials (PDF releases)
As part of these routine updates, I'll also tell you if we're on schedule, ahead of schedule, or behind schedule. Full transparency at all time!
I'll also give you a news update based on new things happening here at Three Sails. Keep your eye out during my next update for exciting news on new games!
So, without further ado, let's get down to it!
Printing and Production
I am happy to say that all the print files for the core rulebook and the box for the All In edition have been delivered to the printers! I am expecting to approve the proofs for the core rulebook files today, which means printing for the insides of each book will begin as soon as possible!
The printers have asked that the zine files be delivered once the book and box have been approved and started printing. This is because the zines are staple bound, rather than perfect bound and smyth sewn like the books, and so are easier to print at speed.
So, to that end, Joel is working away on the artwork for the zines and making sure they are as spectacular as you expect them to be.
Printing and Production Status: On Target
(And hey, while we're here, let's take a look at the final version of the box cover, featuring the Saint of the Gallows!)
Fulfilment and Shipping
We have spoken at length with our printers and they have assured us that all Gallows Corner materials will be ready to collect from their factory in Istanbul in the first week of May. While there may be some hold ups, at the moment we have no reason to doubt that date.
Our 'last mile' shipping (the process that gets your copy from our fulfilment partners to your front door) is being carried out by Studio2 in the US, who will be shipping to all our US backers, and by Crocodile Stores here in the UK, who will be shipping orders for the UK, Canada, EU, and the rest of the world.
We worked (and continue to work) with both of these excellent companies for our Mappa Mundi fulfilment and we know they'll do an excellent job. Both have been informed that Gallows Corner will be arriving with them and both are ready to start shipping orders right away.
For our freight operation, we are working with the same two providers we worked with for Mappa Mundi. The UK-bound stock will be transported by road from Istanbul to the UK, while the US-bound stock will travel by ocean from Istanbul to the US, and then by road for it's final approach to the Studio2 warehouses.
Obviously with the way things are in the world at the moment, things might hit snags, but at the moment, we are confident that our schedule should be kept.
Fulfilment and Shipping Status: On Target
Additional Materials
The core rulebook PDF is now complete (as you'd expect, since it has been delivered to the printers)! We're waiting to approve the final proofs before we think about releasing it, just in case any changes need to be made for physical production; we want to make sure both copies are identical.
We will be releasing PDF copies of Gallows Corner and the Tales of Old England zines in April through our Backerkit Pledge Manager and through DriveThruRPG. I'll have more information on the pledge manager in my next update (and maybe sooner) and the sooner you fill your survey in, the sooner I'll be able to send you your PDF copies, so don't wait!
If you ordered a copy of Mappa Mundi as part of your pledge, we will fulfil both games to you at the same time. This saves you money on postage as we're able to consolidate the packages into one.
Additional Materials Status: On Target
News and Updates
Things have been incredibly busy here at Three Sails as we get the Gallows Corner campaign wrapped up and start looking ahead to our next campaign in September.
Created and designed by Nathan Blades, City of Espersis absolutely incredible and we're really happy to be working on it. I'll be doing a full announcement in a later update, but if you want to check out this game of high-octane manga sports action, found families of psychics in a city that listens and changes, and just one hell of a good time, why not go give City of Espers a follow on Backerkit?
Well, that concludes today's update, outlaws! The next you'll hear from me will be about the Backerkit Pledge Manager process. I'm hoping that will be early next week, but as promised, you will hear from me at least every two weeks.
If you have any questions or feedback, please let me know in the comments below, or -- even better -- come and join us on Discord and ask me there. We'd love to have you with us!
Until next time, outlaws, keep safe and be excellent to each other.
In solidarity,
George Gallows Corner creator and designer Studio Lead, Three Sails Studios
Update 6: The campaign is over. Now the revolt begins!
26 days ago
– Tue, Mar 03, 2026 at 12:05:11 PM
Dear outlaws,
It's George, here, the creator and designer of Gallows Corner and studio lead here at Three Sails Studios. But you know that, because I've been writing to you for weeks.
Gallows Corner has now finished on Kickstarter, and I want to thank every single one of you so much for your support. You have helped our indie studio bring another game to life and helped us take our next steps to bringing the studio to the next level.
The final amount raised during the campaign is £83,225 from 1,577 backers, for a total of 832% funded.
We are incredibly grateful to each and every one of you. Thank you so much.
Next Steps
Over the next two weeks, we'll be sending the files off the printer to get printing started (this happens on Thursday), and I'll be preparing the Backerkit pledge manager, which I hope to launch in just over two weeks.
You can expect to see updates from me every two weeks right here on Kickstarter, taking you through every step of the process from printing to freight to final delivery.
So, outlaws, I will be back in two weeks time, on Tuesday March 17th, with our first (second?) post-campaign update.
Until then, why not come and join us on Discord? We'd love to hang out with you and plan the revolution!
Until then, outlaws, rest well, gather your strength, keep safe, and be excellent to one another. I'll see you soon!
In solidarity,
George and the Three Sails team (Jeremy and Joel)
Update 5: One Week To Go + The Artwork of Gallows Corner
about 1 month ago
– Tue, Feb 24, 2026 at 04:56:15 AM
Greetings, outlaws! George from Three Sails, here, with our penultimate weekly update. I know, can you believe it has been three weeks already?! Thanks for still being here with us!
One Week To Go
With just one more week (and 7 extra hours) to go before the Gallows Corner campaign comes to an end and we start the process of printing, freighting, and delivering your copies, I just want to thank you all for the support you've shown us.
Three Sails Studios is a very small, independent team, made up of myself, Jeremy (our developer, editor, and co-writer extraordinaire), and Joel (our illustrator and resident genius). Every backer, every pledge, helps build our foundations and helps us bring you more games. So thank you!
At the time of writing, Gallows Corner has raised £67,881 from 1,255 backers. That's a total of 678% funded! For a small team like us, this is a huge amount of money, and while it doesn't pay for us all to go full time, it means that we know the ground beneath our feet is stable. And if you know that, you know you can plan for the future!
In the Gallows Corner Quickstart Guide, you'll have only seen one of the eight Regions of England you'll get in the final book. And while London is a sight to behold, a lot of you will experience England far beyond the walls of the capital.
In that spirit, I wanted to take the opportunity to share just a few of the Region illustrations with you, and to talk about what it's like when you work with an artist you love, respect, and are overawed by every time they submit a new piece.
Let's start with Yorkshire:
Joel and I have been working together (as artist and art director, the latter a term I'm still uncomfortable with giving myself, but hey, that's one of the jobs I've been doing for a good while now!) for more than three years now, and it is one of the greatest pleasures of my life.
Over the years, I've thrown challenge after challenge at Joel. From project one, telling him I needed stained glass artwork, ink and chalk artwork, and Greek black and orange pottery artwork across three different pieces, all delivered at once, through to Mappa Mundi and then Gallows Corner, Joel's greatest strength (among the many) is his versatility.
When it came to Gallows Corner, I had started feeling more comfortable in the role of art director and started putting together mood boards and collecting inspirations before we started a project. I presented these to Joel, who then absorbed the vision and came back with something so uniquely his own that I couldn't help but be thrilled.
Joel always gives me exactly what I want to see, even if I didn't know I wanted to see it. The three of us (me, Joel, and Jeremy) have developed a kind of visual shorthand that is based on trust: we know Joel is going to get the work done and get it done better than we ever expected, and so we deliver the briefs and then just wait.
And we're always happy!
This question of trust is really important to us at Three Sails. Each of us trusts the other to do what needs to be done, to make what they're given better than they received it, and for each of us to elevate the other.
This is not a 'natural' state of affairs, though I think it could be if the conditions in our creative industries were better. So how do we achieve it?
Well, first things first, we all like and love one another. That really helps.
But more importantly than that, when it comes to running a business together and designing games together, we all own what we make.
Three Sails Studios is set up as a regular limited liability business, but we all own the business together. Every decision is made through consensus, and everything we make is owned collectively.
This means none of us are working for hire. It means that every minute of work we do is an investment into ourselves.
From my part, I worked extra jobs to make sure we could pay Joel long before Mappa Mundi, or Three Sails in general, earned a penny. By doing this, Joel received two things: the first was stability; he knew that he'd be getting paid for his work (even if it wasn't full market rate) every month, and so could plan around it.
The second was trust: Joel knew that I trusted him, and that meant he could push his style, his techniques, and his boundaries, and that there would be a job for him still.
And what's more, he owned what he made.
Not everyone can do things the way we do things. I worked three jobs to make sure we could work in this way. Jeremy and I both went without any pay during the entirety of making Mappa Mundi to get things done, and both of us still work 'regular' jobs outside the studio.
But we set out with an intention: that we were going to do this together, and that all of us would benefit from what we had made.
If you're thinking about starting to design TTRPGs, or games of any sort, this is the best piece of advice I can give you: find people you like, people you love, people you respect, people who's creativity inspires you, and work with them!
This life is a struggle. But for us, the struggle is worth it. Your support makes all this possible, and we'll keep trying to push our boundaries, to improve our techniques, and to make the best games possible for you to repay that support.
So thank you (to you, and to Joel and Jeremy, from me).
What Have You Missed, and What is Still To Come?
What a week it has been, and what a week still to come! Let's start with what you might have missed.
Read Throughs / First Looks
Chris McDowall, of Mythic Bastionland, Electric Bastionland, and Into the Odd fame, was kind enough to do a First Look stream through Gallows Corner, and was matched in that endeavour by new friend of the studio Himeutsugi.
Both are definitely worth a watch, and it is really validating as a designer to see people not only enjoying your work, but also understanding it.
Gallows Corner Actual Plays
Sam Langford and his amazing cast will be dropping the very final episode of their Gallows Corner Actual Play tonight at 19:00 GMT. You won't want to miss this!
Catch up on episode four here, and keep your eyes out for episode five:
And, at the same time, I'll be going live with the Emerald Collective, returning to Sherwood Forest with a group of intrepid outlaws who are getting ready to rouse up the people of Nottingham after saving Guy of the Greenwood in their previous time out.
Long time studio fan and all round great guy Rich from Renegade Rolls put together a great review of Gallows Corner from the perspective of someone who has played the game and taken the fight to the crown. You can check it out here:
And finally, I had the pleasure of answering some questions from Luke from MurkMail / MurkDice, who I genuinely believe to be the person who asks the very best questions in blog format in the TTRPG scene. I always love responding to Luke's amazingly incisive questions. You can read it here.
Well, that was a meaty update. Thanks for reading down this far!
Once again, we're all incredibly grateful for your support so far. Don't forget, if you want to upgrade your pledge, now is the time, and if you want to tell your friends or online communities to support Gallows Corner, we'd be very grateful!
My next update will reach you just as the campaign finishes, and I can't wait to see where our total will end up.
Thanks again, outlaws. Keep safe out there, and be excellent to each other. I'll see you next week!